I have been doing some research on common Unreal related mistake for Unreal beginners. Going to start making posts about the find and solution.
Packaging issue:
- Not having game solution
- That is a must for C++ project. People might be able to by pass that somehow but that is never a recommendation. Generate your solution. You can do that from right clicking the .uproject file or just do it from editor

- Engine integrity issue
- Fix: go to Epic Games Launcher and verify your engine

- What does it cause?
- When you look at your UE5 solution and you can’t build UE5, that means your game project lost the proper reference to the engine. It still “works” but when you compile it, it could fail to build proper binary for packaging
- Example for working project:


- What caused this?
- This is an super old issue exist in UE4 or older(usually for C++ projects), can be caused by many reasons. Unreal is just that sensitive.
- Wrong target file
- Under your root for game project, under Binaries\Win64, you will see <GameProjectName>Editor.target. However, when building, you need <GameProjectName>-<Platform>-<Config>.target
- And you can generate that from building your game project with the platform and config you want to use, which UE5 integrity is required
- On that note, I recommend get use to pack for shipping config so you don’t ended up having a development or debug installer that is slow